AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Denmark Q2 2022
In Q2 2022, the performance of the top 5 3D Anime Games on iOS in Denmark showed diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals significant insights.
The top 5 3D Anime Games on iOS in Denmark for the second quarter of 2022 displayed a variety of performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Ni no Kuni: Cross Worlds by Netmarble Corporation, released on May 23, 2022, saw its weekly revenue peak at $1.5K in the final week of May. However, revenue declined steadily, reaching $449 by the end of June. Weekly downloads followed a similar downward trend, starting at 2.6K in the release week and dropping to just 57 by the last week of June. Active users also decreased significantly, from 2.3K in the initial week to 586 by the end of the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced fluctuating revenue, with a notable spike to $13.1K in late May, followed by a decline to $3.7K by the end of June. Weekly downloads were relatively stable, with minor fluctuations, peaking at 463 in late May. Active users showed a slight decline from around 5.7K in late March to approximately 5.2K at the end of June.
Hokage Ninja Duel, released on May 20, 2022, by zuo silin, saw a peak in weekly revenue at $853 in early May, before stabilizing around $442 by early June. Weekly downloads dropped significantly from 1.3K in late April to just 35 by mid-June.
Legend of Final Valley: Faith by ANIMETIONS MEDIA LIMITED, released on April 15, 2022, had its highest weekly revenue of $1.5K in late May, which decreased to $404 by mid-June. Downloads experienced a sharp decline from 507 in early May to just 13 by mid-June.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. demonstrated a notable increase in weekly revenue, peaking at $10K in late May and maintaining around $4K by the end of June. Downloads peaked at 298 in late May before stabilizing around 89 by the end of June. Active users were relatively stable, with slight fluctuations, ending the quarter at approximately 1.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.